Developer, Terasology | Google Summer of Code

I led a summer-long game development project adding a new Capture the Flag game mode to open source game Terasology. The module, Light and Shadow, is a competitive multiplayer game mode that allows players to join teams, fight against one another, and steal the flag to score the most points for their team.

Assistant to the Curator, On Equal Terms | Women's Studies Research Center

An online multimedia exhibition on tradeswomen's experiences, featuring oral histories, image galleries, legal documents, and videos sharing the stories of these tradeswomen and the progress that still must be made in the fight for workplace equality.

Researcher, "Inducing relaxation using neurofeedback-modulated virtual reality environments"

A year-long research project on how virtual reality environments and EEG neurofeedback (collected with Museband) can help induce relaxation. For this I created one relaxing and one high-activity virtual reality environment in Unity, seeing how participants' self-reported relaxation levels compared to EEG readings in both environments.

Developer, "Follow the Music" | Brandeis Capstone

An app for connecting musicians and music lovers through spontaneous musical meet-ups, created by a team of four using Ruby on Rails. It lets people add upcoming jam sessions, recordings of their music, and connect with other musicians and music enthusiasts in their area.

Researcher and Developer, REU | Virtual Reality Applications Center, Iowa State University

A summer-long research project on spatial updating in virtual reality. We created different VR navigation interfaces and environments (using Unity and the HTC Vive) and ran participants through tests to see how well they were able to navigate in virtual space. This resulted in a paper and poster writeup we presented at the end of the summer.

Interactivity Editor, sub-Q

A literary magazine for interactive fiction, focusing on interactive speculative fiction from sci-fi to fantasy to horror. We help authors make and sell their work, and talk with them about the process of making.

Filmmaker and Director of Photography, CET Study Abroad in Prague, CZ

A short film about a boy dealing with the loss of his dog. Created on 16mm film in Prague, CZ as part of a semester-long study abroad program.

Lead Artist, Fusion Galaxy | Massachusetts Digital Games Institute

A summer-long project made with a team of 7, resulting in a combination collecting and crafting mobile game released to Android and iOS. As lead artist, I worked on creating a comprehensive art bible and design documents, and created game art assets and trailer.

Animator, Dusk to Dawn and Genhance

Animated videos made with Photoshop, After Effects and Premiere. Dusk to Dawn is a teaser trailer for a story of inventors and lamplighters, and Genhance is a parody advertisement for in vitro genetic manipulation.

UI Artist, Red Survivor | Mustachio Games

You are in control of survivors in war-torn Russia pitted against a murderous robotic threat. Manage your resources and survive for as long as you can. Good luck, comrade.

Other works

Artist, CircuiTree

: A tree sculpture with lights and sounds that beat in time with your heart

Maker-in-Residence, King Solomon's Mines

: 3D printing for a collaborative exhibit featured at the Rose Art Museum

Developer, Daedalus

: a Unity / Twine game for the Twine Games Jam, based on the story of Daedalus and Icarus

Designer, Pantheon

: a tabletop game about being the best god

Designer, Skyfinder RPG

: a space-themed RPG ruleset influenced by Pathfinder and Sunless Sea

Web Designer, MIT Hacking Arts

: a conference, expo, and hackathon about uniting tech and art to make great things

Game Writer, Dejobaan Games

: wrote characters and content for Last Night on Planet Earth, a narrative RPG about a salsa-dancing alien

Designer, Lucid

: a narrative mobile game about Nightmares. Made with a team at Glowlime Games

Developer, Tesnov

: An interactive 3D rendering of a popular graffiti site in Prague. DSLR photography, modeled in Blender, programmed in Unity

Author, The Abyss

: An interactive fiction piece about identity and control

Author, Petition to Remove...

: a fictional satire about letters and language. Published in The Subtopian

Video Editor, Arco

: Trailer editing and animation for a game about a shadowy dragon protecting her eggs

3D Modeler, LBSR Lab

: Creating 3D models for experiments on visualizing natural language processing

Artist, Eternal Flopnation

: A game about a fish trying to jump up waterfalls and reach the surface of his world

Writer, NaNoWriMo

: A yearly challenge to start and finish a novel in a month

Co-author, The Ark

: An interactive fiction puzzle game that takes place in an abandoned spacecraft

Exhibitor, Avenues of Activism

: Video interviews with St. Louis activists working for civil, labor, and LGBT rights

Exhibitor, Between Two Worlds

: A museum exhibit on veterans' experiences returning home