sub-Q is a literary magazine for interactive fiction--stories where you can be the hero. Interactive fiction combines traditional storytelling with the player agency afforded in video games to create stories where you, the reader, can make choices and shape the world around you. sub-Q publishes IF in the realm of the strange and the powerful, from established IF authors and those breaking into the genre.
As part of sub-Q I mainly work on managing submissions, working to evalute stories and publish them on our website. I also interview authors and others working at the intersection of tech and storytelling.
"Through an installation of new sculptures, video, and photographs, Tommy Hartung extends his investigation of mythmaking and storytelling tied to powers of surveillance, wealth, and politics."
I collaborated with New York-based artist Tommy Hartung to create 3D printed figurines as part of an exhibit on display at the Rose Art Museum during Spring 2017. I first heard about the project from the Brandeis Makerlab, and was immediately interested. I worked with Tommy and the Rose Art Museum to establish what they were looking for in the project. Working as a Maker-in-Residence at the MakerLab, I 3D printed figurines based on 3D models from Tommy that ended up being featured in the Rose Art Museum on campus.
Last Night on Planet Earth is a narrative RPG about a salsa-dancing alien faced with the end of the world.
I worked with Dejobaan Games writing and developing characters and content for the game. This involved writing dialog and situations based in the Boston area, and developing character concepts for the game.
"After a blackout puts half of New York City in the dark, over a hundred people are reported missing without a trace, and the only one who seems to know anything about it is the CEO of the AI research company Dandelion."
Lucid is a mobile game that tells the story of one student's attempt to solve the disappearances in their city, somehow tied to a mysterious app on their phone that can detect Nightmares no one else can see. It uses the medium of a mobile app to simulate the game, letting the player message the friends of the main character to progress through the day and make meaningful choices that change their relationships with one another -- and impact the world itself.
I worked on this project with Glowlime Games as a designer. As part of the team, I made decisions about the game's story and interactivity, and helped to direct the programmers, artists, and sound engineer of the team to create a unified vision for the project.
Travel through space, collect elements, and combine them together to discover the secret to making life itself! Fusion Galaxy is a mobile game that combines a fast-paced action game with a crafting game. Collect elements in a spaceship and combine them together to unlock new tiers of elements, and try to collect them all.
Fusion Galaxy is a mobile game created as part of MassDiGI, a Massachusetts-based organization that supports up-and-coming game developers. As part of my work on Fusion Galaxy, I worked on a team of 7 to as the art lead, creating an art bible and a consistent look for the project, making art assets including part of the 100+ elements, and
I worked with my team at MassDiGI to create over 100 elements and find the art direction from pre-production to release.
EscapeVR is a mock-startup created for Software Entrepreneurship, where groups of five work together to learn the business side of founding a startup. Our startup idea was to give people a break from the real world through a virtual reality relaxation app (using Google Cardboard and smartphones) that immerse the user in a calming environment.
I helped to manage the project organizing and setting up the tasks that needed to be completed each week including conducting interviews and surveys about our potential customers, creating a business model canvas, and testing a technical prototype for the product.
Inspired by the ancient art of shadow puppetry, Arco uses light, shadow, and simple gameplay to help the player achieve relaxed focus. Lead your dragon as you protect your children from the disharmony that envelops the world around you. Defy the shadows of your past as you unlock new ways to build harmony in the universe.
I worked with the Arco team to create a trailer that showcases their game, which was used to promote the game during release.
The Review Review is a website that provides reviews on current literary magazines across the world. They also interview editors and provide news on the industry.
I worked as an intern with The Review Review organizing contact information for literary magazines and connecting interviewers to those hoping to talk more about what they do in the wide world of publishing.
Inky Path was an experiment to create the first literary magazine for interactive fiction. Although it's been retired, its efforts live on in the work of sub-Q.
This was an ambitious project, and one that I'm glad I brought to fruition. Working with a team of editors I knew I got everything up and running, contacted authors, and helped to evaluate submissions. I also worked to create a new format of digital literary magazine—interactive mags that respond to those reading them.
Timelyne challenges how we get our news. This web app provides readers with real-time information from reporters in the area of conflict. This prototype serves as a modern alternative to traditional news outlets and other media sources.
I worked with a team to collect information and design this prototype to showcase in an innovation showcase.
Polyphony H.S. is published annually in August. We offer three awards for excellence in writing through the Claudia Ann Seaman Awards, one each in poetry, fiction, and literary non-fiction.
Polyphony H.S. was my first experience editing professionally. I worked evaluating submissions, providing feedback to authors, and helping other editors improve their work. I worked my way up to the rank of Genre Editor.
The Avenues of Activism Oral History Project is an interview series by the Missouri History Museum featuring interviews by local civil, labor, and LGBT rights activists. The project aims to collect and share the stories behind historic movements for change, as well as consider how activism continues to shape St. Louis today.
As part of the museum's Teens Make History team, I helped interview local activists to learn their stories of getting involved and bringing positive change to the city. Some of my tasks involved researching and contacting local activists, interviewing and setting up cameras and lights for the interviews, and editing footage for online display.
Between Two Worlds: Veterans Journey Home explores the struggle of 20th-century soldiers to stay connected to home, to thrive while separated from their loved ones, and to eventually transition back into home life. Through firsthand stories from veterans, this exhibit examines both the changes and the continuities in the veteran experience, from World War I to the Iraq War.
Between Two Worlds was my first exhibit with the Missouri History Museum through the Teens Make History Program. I worked with a team of five to research, interview local veterans, design the exhibit space, and build housing for artifacts.
Website by Devi Acharya. Based on Worthy by HtmlCoder.