I'm a maker of games and interactive media projects with a focus on how we can use technology to create new kinds of stories and interactive experiences. I graduated from Brandeis University majoring in Computer Science and Film, Television, and Interactive Media, and am currently pursuing my Ph.D. in Computational Media from University of California - Santa Cruz.
Developer, Google Summer of Code - Terasology
I developed a new Capture the Flag game mode for for open source game Terasology. The module, Light and Shadow, features a competitive multiplayer game mode that allows players to join teams, fight against one another and steal the flag from their opponents to score the most points for their team. I wrote a series of blog posts about my weekly progress and gained experience working on a large-scale programming project. The module is available for download on Github and is playable using game platform Terasology.
Student-Scholar Partner, Women's Studies Research Center
I work with resident scholar Susan Eisenberg to develop and maintain "On Equal Terms," an online multimedia exhibition on tradeswomen's experiences in the field. The exhibition features different interactive rooms with oral histories, image galleries, legal documents, and videos sharing the stories of these tradeswomen and the progress that still must be made in the fight for workplace equality.
Researcher and Developer, "Inducing relaxation using neurofeedback-modulated virtual reality environments"
With the support of Brandeis University's Schiff Fellowship I led a year-long research project on how virtual reality environments and EEG neurofeedback (collected with Museband) can help induce relaxation. For this I created one relaxing and one high-activity virtual reality environment in Unity, seeing how partiipants' self-reported relaxation levels compared to EEG readings in both environments. This can be used to create a machine learning algorithm that can detect personal relaxation levels and let the user have more insight into their own neural activity, providing neurofeedback-modulated environments to help people relax.
Developer, "Follow the Music," Brandeis Capstone
For Brandeis University's Computer Science Capstone class, I worked with a team of four to develop Follow The Music, an app for connecting musicians and music lovers through spontaneous musical meet-ups. We worked through the semester to create our own full-stack web app, using Ruby on Rails, where users can add upcoming jam sessions, recordings of their music, and connect with other musicians and music enthusiasts in their area.
Researcher and Developer, Iowa State Research Experience for Undergraduates
I worked with a team at Iowa State University's Virtual Reality Application Center to design and develop an experiment to test spatial updating in virtual reality navgation. We created different VR navigation interfaces and environments (using Unity and the HTC Vive) and ran participants through tests to see how well they were able to navigate in virtual space. This resulted in a paper and poster writeup we presented at the end of the summer, as well as follow-up experiments and conference presentations.
Interactivity Editor, sub-Q Magazine
sub-Q is a literary magazine for interactive fiction. Interactive fiction combines traditional storytelling with the player agency afforded in video games to create stories where you, the reader, can make choices and shape the world around you. sub-Q publishes speculative fiction IF with a focus on the strange and the powerful, from established IF authors and those breaking into the genre.
As part of sub-Q I mainly work on managing submissions, working to evalute stories and publish them on our website. I also interview authors and others working at the intersection of tech and storytelling.
Filmmaker, CET Study Abroad in Prague, CZ
I studied abroard in Prague during my junior year, Spring 2017. As part of the film school at FAMU I worked with a group of two other students to create a short film from concept to final product. This included writing and editing our script, casting real actors, filming on 16mm film, and post-production editing and color correction, as well as classes in film theory and production.
As Director of Photography, I created the storyboard for our film, determined much of the visual directon for our film, and was in charge of the camera on set.
Lead Artist, MassDiGI
Travel through space, collect elements, and combine them together to discover the secret to making life itself! Fusion Galaxy is a combination collecting and crafting game made during the Massachusetts Digital Games Institute's Summer Innovation Program.
I collaborated with a team of 7 to develop Fusion Galaxy from concept to release. As lead artist, I worked on creating a comprehensive art bible and design documents, created assets and trailer, and managed team’s artists.
Animator, Dusk to Dawn and Genhance
I've created several animated videos using Photoshop, After Effects and Premiere. Dusk to Dawn is a teaser trailer for a story of inventors and lamplighters, and Genhance is a parody advertisement for in vitro genetic manipulation.
Artist, Mustachio Games
Red Survivor, brought to you by Mustachio Games, puts you in control of survivors in war-torn Russia pitted against a murderous robotic threat. Manage your resources. Survive for as long as you can. Good luck, comrade.
I worked on art and UI for Red Survivor, creating art and UI assets and mockups in Photoshop for the final release of Red Survivor.
Conference Associate, Game Developers Conference
: helped to keep panels and game demos at GDC running smoothly
Maker-in-Residence, King Solomon's Mines
Designer, Skyfinder RPG
Web Designer, MIT Hacking Arts
Game Writer, Dejobaan Games
: wrote characters and content for Last Night on Planet Earth, narrative RPG about a salsa-dancing alien